![]() Locate the file, and add classes.jar to the classpath Unity uses to compile the new Activity. Il2cpp A Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. PlaybackEngines/AndroidPlayer/Variations/mono You can find it in the installation folder ( C:\Program Files\Unity\Editor\Data on Windows, or /Applications/Unity on Mac), in one of these subfolders: To extend the UnityPlayerActivity file, locate the classes.jar file included with Unity. Applications/Unity/Unity.app/Contents/PlaybackEngines/AndroidPlayer/src/com/unit圓d/playerĬ:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\src\com\unit圓d\player By default, the UnityPlayerActivity.java file is located at: ![]() To create a plug-in with your new Activity and add it to your Project, you must perform the following steps:Įxtend the UnityPlayerActivity file. The easiest way to achieve this is to export your Project from Unity, then make the necessary modifications to the UnityPlayerActivity class in Android Studio. Modify the Android Manifest to have the new Activity as the application’s entry point.Create a new Activity which derives from UnityPlayerActivity (see Android documentation on Activity).An application can override any and all basic interactions between the Android OS and the Unity Android application. More info See in Glossary to extend the standard UnityPlayerActivity class (the primary Java class for the Unity Player on Android, similar to AppController.mm on Unity iOS). ![]() NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed. When you develop a Unity Android application, you can use plug-ins A set of code created outside of Unity that creates functionality in Unity. UnityPlayerActivity example file with sample manifest. ![]()
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